Which fighting games contain the most realistic Martial Arts techniques?
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I'm grindin' 'till I'm tired...
- Sep 2006
- 1492 Location: Ontario, Canada
Style: Judo. Some BJJ/Kickboxing
Fight Night round 3 is pretty good, although if boxers actually could take as many shots as you can in that game, I think they might have to start putting brass knuckles on top of the gloves.
I love playing FN round 3 and landing like four hooks in a row, followed by a haymaker righ hand to the jaw, and the guy's like a LITTLE dizzy.
Def Jam fight for NY at least has some submissions in it, though of course most of the moves are pretty hyperbolic, it's possible to create a fighter whose moves are technically correct (i.e. boxing hands, MT kicks/knees, armbar/RNC).
The UFC games were good in that they had grappling, although you could (easily) reverse EVERY move in the entire game, including punches, leading to some aikido-esque scenarios.
I hear Pride FC is good but I no have PS3.
In terms of realism: Kakuto Chojin is awful. DOA 1-whatever is awful except maybe two characters (Like Bayman or Leon, who has a double-leg takedown to mount to armbar or GnP move). Tekken is mostly awful, although a few characters may have realistic moves, the high-level strategies in Tekken are to hit people up into the air and keep them flying with jabs and whatnot. I like Tekken, but 90% of the characters use styles and moves which are straight out of a fairy tale.
In other words, it's slim pickings. I like to eke out what little bits of realism are hidden in each fighting game. I wish there were more games that at least featured submissions and grappling prominently, in the style of the UFC or PRIDE games.
Actually, I think the market might be ripe for UFC to release another game... a good one this time.
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Originally posted by EpicurusFight Night round 3 is pretty good, although if boxers actually could take as many shots as you can in that game, I think they might have to start putting brass knuckles on top of the gloves.
I love playing FN round 3 and landing like four hooks in a row, followed by a haymaker righ hand to the jaw, and the guy's like a LITTLE dizzy.
Def Jam fight for NY at least has some submissions in it, though of course most of the moves are pretty hyperbolic, it's possible to create a fighter whose moves are technically correct (i.e. boxing hands, MT kicks/knees, armbar/RNC).
The UFC games were good in that they had grappling, although you could (easily) reverse EVERY move in the entire game, including punches, leading to some aikido-esque scenarios.
I hear Pride FC is good but I no have PS3.
In terms of realism: Kakuto Chojin is awful. DOA 1-whatever is awful except maybe two characters (Like Bayman or Leon, who has a double-leg takedown to mount to armbar or GnP move). Tekken is mostly awful, although a few characters may have realistic moves, the high-level strategies in Tekken are to hit people up into the air and keep them flying with jabs and whatnot. I like Tekken, but 90% of the characters use styles and moves which are straight out of a fairy tale.
In other words, it's slim pickings. I like to eke out what little bits of realism are hidden in each fighting game. I wish there were more games that at least featured submissions and grappling prominently, in the style of the UFC or PRIDE games.
Actually, I think the market might be ripe for UFC to release another game... a good one this time.
Dude, the UFC games are the best robot humping simulators on the market, wtf are you talking about?
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