Posted On:2/12/2004 10:45am
I like what has been suggested before, but i would maybe offer that an ippon throw followed up by a decent length holddown, perhaps 1 minute, could win. Or maybe that three or four waza-ari throws would win.
i want to see Asia's opinion
Posted On:2/12/2004 10:46am
> 5 minute time limit after that BOTH lose.
Hm. That increases the unfairness factor in elimination tournaments a lot. You win by submission, fast. The match in the neighboring bracket goes the distance. Usually that leads to you fighting a weary opponent. Now it leads to you fighting no-one. Also, what do you do if all the first-round matches go the distance? No winner at all??
Point limits rather than time limits would have good and bad aspects. Good: makes people work harder, rather than getting a takedown and waiting for the bell. Bad: takes an indefinite time. Makes planning a tournament a lot harder. (Would you want to wait until late at night 'cause the guys in the other semifinal have been playing guard for hours?)
There are no wrong threats, only wrong answers. (Strategy game truism)
Merry Christmas Bitch
Posted On:2/12/2004 10:51am
Style: Canadian Shidokan
Time limits will be the crucial factor, nobody likes a 10 min much less 30 min guard demo...
by the way, are strikes allowed ??
1% Shark is better than you.
Posted On:2/12/2004 11:02am
No strikes, neither set of rules has them now.
Are there points for throws in Sport JJ?
Posted On:2/12/2004 11:09am
Style: Muay Thai & BJJ
Point System and Scoring Guidelines:
Backing out from top position (top player)
If the player on top stands up and backs out of guard or any top position, he will lose 2 points. This is not to be confused with standing to pass guard, which is allowed. This penalty is to avoid a takedown, standup, takedown strategy. Backing out of a top position is stalling and that is why it is penalized. Furthermore, points are rewarded for advancing position - by relinquishing your position, you are relinquishing your points. -2 Points
Dropping Guard (guard dropper)
If a player drops guard from standing he will lose a point for avoiding the wrestling portion of the bout. Dropping guard after the opponent has initiated a takedown is not considered a guard drop. If a player attempts a poor flying submission it is considered a guard drop. However, if the flying submission is strong, then it is not considered a guard drop and the player is rewarded 1 point for a strong submission.. -1 Point
Escape from bottom to standing
If a player on the bottom in any position manages to stand up to his feet and be free of contact from his opponent, he will receive 1 point. This is different than your opponent letting you stand up, in which the opponent would be penalized -2 points.
A strong submission attempt will be rewarded 1 point if it meets the criteria of a good submission attempt. For example, for an armbar, the arm must be locked out with proper control of head and torso with the legs. Merely attempting a submission is not enough to receive the point, you must have good control and have your opponent in danger if submitting.
Any throw or leg attack resulting in an opponent being on bottom will be awarded 2 points. It does not matter how or who initiated the throw, the person who maintains top position will receive the points.
If a bottom player is able to sweep the top player and then maintain top position, he will be awarded 2 points. If the top player goes for a weak submission attempt and ends up being on bottom, the opponent will receive 2 points for the sweep. However, if the top player applies a strong submission and then ends up on bottom, no sweep points are given to the opponent. Furthermore, if a player is on mount or back mount with hooks, no sweep points are given to his opponent if he reverses him.
Side control, North/South, or Back Control
If the player inside the guard passes into either a side control, north/south, or back control position and maintains it for about three seconds, he will be awarded 3 points. Back control does not require hooks, as long as the top player is behind his opponent he will be awarded the guard pass. Switching between these positions does not accumulate points - all these positions are equivalent, hence you can only score once per guard pass. Furthermore, if a player takes down an opponent and lands in mount only to later switch to side control, no additional points are awarded since he has moved to an inferior position. 3 Points
Mount or Back Mount with Hooks
If a player is able to secure mount or back mount with hooks, he will receive 4 points for achieving a superior position. However, a top player will only be awarded one score for mount and one score for back mount with hooks per guard pass. For example, if from side control player A mounts player B then proceeds to back mount with hooks then back to mount and finally takes his back again, he will only be given one score for the initial mount and back mount for a total of 8 points. But, if player B replaces guard then later on player A passes guard again and mounts player B, he will have scored 3 points for the guard pass and another 4 points for mount since it is a new session passed the guard. 4 Points
"The next one I will take will pay for my loss. Someone has to pay!" ~ The Axe Murderer
Posted On:2/12/2004 11:10am
Darkson, where's that Kano quote you used to have? Can you repost it or PM it to me?
Posted On:2/12/2004 11:14am
DARKSON - nice. I don't agree with the very first rule, though (if we want to treat throw specialists fairly, we need to give them the opportunity to apply their weapons), and I'd give more points to successful throws.
Posted On:2/12/2004 11:27am
I think Darksons rules are more for BJJ than for bjj/judo
I would reward a player who stands back up from his opponents guard- as the man who has guard has failed to use it to properly control his opponent. Also i think that delibaretly pulling guard should suffer a very heavy penalty(waza-ari type score to the opponent) so as you could only delibarately pull guard once without losing the fight
Posted On:2/12/2004 11:32am
I think these rules are fair for both styles as they penalize the bjj guy for pulling guard and they penailize the judoka for avoiding ne waza.
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