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  1. Chan Lancelot is offline

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    Posted On:
    1/16/2004 1:19am


     Style: European Medieval Swordsmanship

    --
    Hell yeah! Hell no!

    Video of Weaponry sparring

    http://www.rsw.com.hk/hvl.zip
    10mb real player video

    The features of the equipment used:
    Real Weapon Shape - Simulates the real weapon's characteristics
    Real Weapon Size - Simulate the real weapon's reach
    Real Weapon Weight - Simulates the real weapon's speed
    Real Weapon Balance - Simulates the real weapon's usage. Forward balance favors cutting; Backward balance favors thrusting.
    Full Contact Ready - Simulates life and death fighting where attacks are done in full force and full speed
    Full Body Targeting Ready - Simulates life and death fighting where attacks are made to whatever targets available
    Historical Accurate Techniques Executable - Simulates the real weapon's ability in parry, block, slide, bind and wind
    Lasts over 100 duels - More durable than a real sword
    Non-Cylindrical Blade - Simulates the real weapon's blade geometry while providing more shock-absorbing ability on the edge(s) and the tip, the parts where you hit others with
    Non-Cylindrical Grip - Simulates the real weapon's grip that tells the wielder where the flats and the edge(s)/spine of the blade are

    The fight was done under these rules:

    Principle

    The rules of Realistic Sparring Weapons combat were designed to simulate the reality of the weaponry and the effects of hitting the targets, such as the stopping power. During the game, one or two judges will monitor the process along with a video camera capturing the motions. After an effective hit, the game will be paused and if necessary, the video will be replayed in slow motion for reaching the final decision.

    Effective hits

    Bladed weaponry:

    They can be categorized as Thrusts, Slices and Cuts. Thrusts have to be deep enough. Slices have to be drawn or pushed. Cuts have to penetrate deep enough. The Slices and Cuts have to be done with proper blade alignment that the swords have to travel in the direction pointed by the edge straightly through the target area.

    Bludgeoning weaponry:

    It depends on the impact force.

    Punches, Kicks and Grapplings

    Full usage:

    Even if the strikes landed squarely or someone is grappled to the ground, the game will continue until an effective hit from the weapon occurs or surrender.

    Instant Stoppage:

    The players may still execute techniques to close the distance and touch the opponent actively. The game will stop when someone was touched as the one was defeated.

    Stopping Power

    If strikes landed both sides during a short period of time and the attacker did not achieve enough stopping power to cease the counter attack, the result will be "Double Kill". Listed below are the stopping power generated by different types of hits and the target areas in descending order.

    Cut / Heavy Bludgeoning Hit

    1. The wrist and fingers of the weapon-holding hand.

    2. The weapon-holding arm.

    3. The shoulder of the weapon-holding side and the head.

    4. Knee and below.

    5. Thigh.

    6. Torso and other places.

    Thrust

    1. The wrist and fingers of the weapon-holding hand.

    2. The weapon-holding arm.

    3. The shoulder of the weapon-holding side and the head.



    Slice

    1. The wrist and fingers of the weapon-holding hand.

    Scoring

    To strive for the realism and to encourage the players to stay alive during the game instead of dying for hitting the opponent, we set up the scoring as below:

    -10 for being hit at the head, shoulder or torso.

    -4 for being hit at the limbs.

    +2 for hitting the opponent's limb.

    +5 for hitting the opponent's head, shoulder or torso.

    The score of the first round will be multiplied by 2 to show the importance of the first round in real weaponry combat.
  2. RockTiger is offline

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    SWC San Diego CA USA
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    Posted On:
    1/16/2004 1:57am


     Style: Yin Ten Do / Judo

    --
    Hell yeah! Hell no!
    Scoring screwed if you ask me.

    I get 1 point if you stab me in the foot and I chop your head off? Riiiiiigggggggggghhhhhhhhhhtttt.
  3. KageReaper is offline
    KageReaper's Avatar

    Stand and Deliver, Bitch

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    Posted On:
    1/16/2004 2:02am

    supporting member
     Style: Whatever Works

    --
    Hell yeah! Hell no!
    yeah..If I strike the neck clean ..shouldn't that be instant win or at least big score?
    ~Whatever Happens, Happens.~


    ~From this moment on, I shall be known as "He Who Smokes Bitches"~
  4. Chan Lancelot is offline

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    Posted On:
    1/16/2004 2:29am


     Style: European Medieval Swordsmanship

    --
    Hell yeah! Hell no!
    Sorry, you can't afford being hit at all. It's weaponry combat. You can't take hits. In the past where medic and hygiene were bad, you may die by infection. You don't get big score if you are hit at all. If you cut the neck clean without being hit, of course you get big score. Otherwise, you're still dead.

    No matter how many you can kill, you only live once.
  5. pazman is offline

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    EST
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    Posted On:
    1/16/2004 2:36am


     

    --
    Hell yeah! Hell no!
    um, you're clearly forgetting my dragon scale armor and +2 constitution bonus. duh.
  6. Chan Lancelot is offline

    Registered Member

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    Posted On:
    1/16/2004 2:40am


     Style: European Medieval Swordsmanship

    --
    Hell yeah! Hell no!
    OK. :P
  7. deus ex machina is offline
    deus ex machina's Avatar

    ***ned

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    Posted On:
    1/16/2004 3:07am

    supporting member
     Style: i

    --
    Hell yeah! Hell no!
    WOW COOL MAN NOW LETS PLAY SOME POKEMON AND D&D!1!!!
  8. KageReaper is offline
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    Stand and Deliver, Bitch

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    Posted On:
    1/16/2004 3:19am

    supporting member
     Style: Whatever Works

    --
    Hell yeah! Hell no!
    Pokemon..nooooo!!!

    yugioh man...YU GI OOHHH

    Seriously though..doesn't really look like any real skill in the vid..just a couple of guys swinging fake swings wildly. But if they were just playing then ok.
    Last edited by KageReaper; 1/16/2004 3:21am at .
    ~Whatever Happens, Happens.~


    ~From this moment on, I shall be known as "He Who Smokes Bitches"~
  9. The Wastrel is offline
    The Wastrel's Avatar

    Such as thou art, sometime was I.

    Join Date
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    Posted On:
    1/16/2004 3:51am

    supporting member
     Style: Brazilian Jiujitsu

    --
    Hell yeah! Hell no!
    Skills by Beastmaster.
    Normally, I'd say I was grappling, but I was taking down and mounting people, and JFS has kindly informed us that takedowns and being mounted are neither grappling nor anti grappling, so I'm not sure what the **** I was doing. Maybe schroedinger's sparring, where it's neither grappling nor anti-grappling until somoene observes it and collapses the waveform, and then I RNC a cat to death.----fatherdog
  10. stoogejitsu is offline
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    BreakDance Fighter

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    CST
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    Posted On:
    1/16/2004 4:15am

    supporting member
     

    --
    Hell yeah! Hell no!
    Pathetic, we will attack eachother with nerf bats in order to find out who the real man is around here.
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