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Posted On:
10/31/2008 12:21pm
Style: hard work work--
After looking up the Ars Dimicandi guys I think the lesson is that if you get a group of guys together who trust each other enough to really, truly try to take each other's heads off, you come out with some aggresive training and functional skillset.
Ars Dimicandi is a small group that the other Roman groups think hits too hard. To me, that's a place I want to play.
I think danno's go it exactly right that you find out more of what works the closer you get to brutalizing each other. -
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Posted On:
10/31/2008 1:47pm -
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Posted On:
11/01/2008 12:28am
Style: karate,MMA(between gyms)--
Yeah, i thought it was awesome.
Everyone looked so tiny! I mean i bet i outweighed most of those guys by like fifty pounds, and im pretty light!www.dragonmma.ca
http://www.realselfdefensecenter.com/
http://z11.invisionfree.com/The_Phat...543abc&act=idx
Because i think he's funny. -
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Posted On:
11/01/2008 3:34am
Style: Wrestling, BJJ, Kickboxin--
I think that one needs to compare apples to apples.
Originally Posted by danno
Whilst I agree that training with weapons for a battlefield would be harder than training MMA for a ring, training weapons for full contact competition (ala Dog Brothers or whatever) would be easier than training for the street.
After all, you arnt REALLY "testing the real thing constantly", as no one is going to be doing eye gouges, groin kicks and biting or whatever in an MMA class.
Now, Im sure you would agree that the lack of such techniques in class training certainly dont drastically lower the effectivness of MMA in relation to self defense, so why then would controlled weapons training be any more detrimental to the realism of weapons arts?
Add to that the notion that athletes are vastly superior in other respects to our ancient counterparts (thanks to better nutrition, knowledge of training methods etc), and I think you can make the case that a professional level full-contact weapons fighter (Again, Im thinking of the Dog Brothers) could be at least as capable as some of their ancient battlefield counterparts. -
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Posted On:
11/01/2008 3:42am -
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Posted On:
11/01/2008 4:33am -
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Posted On:
11/01/2008 5:13am -
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Posted On:
11/01/2008 5:54am
Style: 空手/HNIR--
Some blunt steel weapons aren't safe enough to spar/train with like those Italian gladiators do. I once visited a medieval reenactment group, and they showed me why they never 'sparred' freely (it wasn't completely free sparring, thrusts weren't allowed and they blocked full on the cutting edge) with one-and-a-half longswords: those things are too heavy. Bonebreakers pur sang.
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Posted On:
11/01/2008 1:11pm--
Some good discussion here. The issue of safety/realism in weapon sparring (especially historical fencing styles, everything from Ars Dimicandi to Renaissance-era rapier fighting) usually comes down to the balance between equipment (weapons and protective gear) and levels of "acceptable risk," which varies a lot between groups.
A well-balanced steel longsword simulator, for example, is typically a very close reproduction of the original historical weapon. It can only be safely fought full-contact if both fighters are wearing serious, i.e. steel, armor, which usually means that the combat is closer to armed wrestling (because armor works against swords):
YouTube - Harnischfechten-Armoured Free Play
Lighter, more flexible steel longsword sparring weapons (often nicknamed "federschwerter", "feather swords") and the recently-developed fiberglass longswords can be more safely used with lighter armor, even with very little protective gear if the fighters trust each other enough and are prepared to accept the risks:
YouTube - ARMA Free-Play in Gambesons with Federschwerter
YouTube - Free-play with spadone longswords.
The Ars Dimicandi guys fight with fairly realistic weapons, hit about as hard as they can and do get injured; that's part of their notion of acceptable risk. They box and wrestle in the ancient Olympic styles, too:
YouTube - Ars Dimicandi lottatori - fighters



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Light Heavyweight
Posted On:
10/30/2008 4:51am
Style: BJJ