Submitting 1d6 Investigators per round
Posted On:7/29/2008 2:33pm
Style: ZHOO ZHITSU
Originally Posted by UpaLumpa
What's to keep your opponent from just pulling down on that arm?
Assuming you're guillotining them with your right arm, once you get your hand around so that it's past their chin and in between your body and his, you turn slightly to face your left as you post on your left hand. This presses your right pec/lat against the arm tightly, taking away any space for them to get their hand to your wrist. They can try to pull down on the forearm, but when it's under their chin it's not easy for them to get a good grip, and while they're trying you're crunching sideways and arching to finish.
Undisputed KING OF ASSHOLES.
Posted On:7/29/2008 2:34pm
Do you grip the lat or pass through further than that?
Thanks, by the way.
Posted On:7/29/2008 3:09pm
Pass through as far as you can. If you grip your lat your wrist is still potentially outside it, where they can get a grip on it. Ideally, your wrist is as far in as possible, you're using your lat as a "cover", so that when you turn it presses against their body and there's no space for their hand to get to your wrist.
Posted On:7/29/2008 3:25pm
Cool, thanks. I'm pretty sure when I try it this evening I'll end up neck cranking though.
I have an ability to make just about everything a neck crank.
Posted On:7/29/2008 3:38pm
If you're doing it with the gi on, see if you can grab your own far lapel (or near lapel if you can't reach) with the hand. I haven't tried that myself, but it seems like it would aid as an anchor.
Posted On:7/29/2008 3:52pm
I was thinking that for in the gi too. I'll give it a go.
Articles and Reviews
Tools and Info