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  1. Fighting Cephalopod is offline
    Fighting Cephalopod's Avatar

    Submitting 1d6 Investigators per round

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    Posted On:
    8/01/2007 3:48pm

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     Style: ZHOO ZHITSU

    --
    Hell yeah! Hell no!
    Quote Originally Posted by fatherdog
    (From half guard)

    Sit up. Spin your outside leg over his head and plant it, sole of the foot down, next to his hip. Hook his leg with your arm, PUSH hard off the ground with your foot and fall to your back. You should now be back to the ground with him belly down, with little danger of strikes to the back of the head. Finish the kneebar.
    Reposting with the important bolded detail that I was too drunk to include when originally posted.
    Undisputed KING OF ASSHOLES.
  2. Fighting Cephalopod is offline
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    Submitting 1d6 Investigators per round

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    Posted On:
    8/01/2007 3:52pm

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     Style: ZHOO ZHITSU

    --
    Hell yeah! Hell no!
    Quote Originally Posted by UpaLumpa
    This is actually partially how we're taught leglocks.
    It's a good place to start with toeholds, because you're already controlling his other leg, which is 90% of the time what leglock-happy newbies fail to do when they start rolling every which way looking to twist your ankle off.
    Undisputed KING OF ASSHOLES.
  3. Roidie McDouchebag is offline
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    Injury Waiting To Happen

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    Posted On:
    8/01/2007 4:15pm

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     Style: Snatch Wrestling

    --
    Hell yeah! Hell no!
    And an armbar takes more power than a heelhook; that doesn't make it a "power move".
    I didn't mention the heelhook as a favoured lower-power submission because you can still lose in MMA even after you've successfully torn out the knee. Also notice that the armbar is at the end of my list of favoured submissions due to it requiring more power than some others.

    If they triangle their legs you should be immediately switching to the toehold on their other leg, which is much harder to defend against and leaves an immediate opening for you to finish the kneebar if they try.
    If I get offline, you're not getting the toehold either, and you're not getting back to top position without winning the ensuing scramble.

    The thing is, I'm not disagreeing with you that the kneebar is a valid technique for MMA, and if you like it, good for you, but it shouldn't be a favoured submission because the risk is greater than with other submissions. I don't think that's particularly deniable, the risk is simply greater, the chances of landing it are worse. It doesn't matter if you can come up with something else you'd be able to do from there, the risk is still greater and the percentage still poorer, and that's not me saying that, I have the weight of the statistics on my side and you don't.
  4. Donkey_Fizzle is offline

    Using Donkey Guard to Sniffz Your Feetz

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    Posted On:
    8/01/2007 4:48pm


     Style: Kick Boxing

    --
    Hell yeah! Hell no!
    I find a lot more arms hanging out there begging to be armbared then I see legs ripe for a kneebar. And even if an armbar takes more effort to finish than a kneebar. The trade off is in the set up. And I am speaking only from an MMA point of view. But IME, kneebars require a lot more set up. More than likely though it's because I don't train them as much as other submissions and I am just missing openings. I love leg locks and I use than more than anybody else on my team. But in live rolling I have rarely been able to tap a guy from a kneebar. What wind up happening is a scramble, a roll to a different set up or an escape.
    Amateur MMA record: 8-3-1
    Pro MMA record: 3-1
    Status: Semi retarded... I mean retired
  5. gdel is offline

    Featherweight

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    Posted On:
    8/05/2007 8:06pm

    Bullshido Newbie
     Style: Judo

    --
    Hell yeah! Hell no!
    If you do a knee bar from side mount, they wont be able to hit you with strikes
  6. Boyd is offline
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    OFFICIAL Mayor of Cwcville

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    Posted On:
    8/05/2007 11:33pm

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     Style: Electricity, Speed

    --
    Hell yeah! Hell no!
    I respect kneebars and all, but they've always come off to me as armbars with a grossly disfigured risk/reward ratio. The difficulty of controlling a leg vs. an arm, the ease of escapes, the severe positional sacrifices imposed by failure are generally analogous between the armbar and the kneebar, by amplified by the leglock.
    Captain's Log: Just a little update for all my TRUE and HONEST friends out there:

    1) I am STRAIGHT! I am STRAIGHT! Get it through your thick skulls, numbskulls!

    2) My name is not Ian Brandon Something.

    3) Kacey is coming with me now. I have stolen her from the other Christian Weston Chandler.

    REMINDER: I am still the one and only true creator of sonichu and rosechu electric hedgehog pokemon
  7. Roidie McDouchebag is offline
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    Injury Waiting To Happen

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    Posted On:
    8/06/2007 12:34am

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     Style: Snatch Wrestling

    --
    Hell yeah! Hell no!
    Sweet vindication.
  8. Nickeroon1987 is offline

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    Posted On:
    8/06/2007 3:01pm


     Style: Goju-Ryu, BJJ, MT

    --
    Hell yeah! Hell no!
    Quote Originally Posted by fatherdog
    (From half guard)

    Sit up. Spin your outside leg over his head and plant it, sole of the foot down, next to his hip. PUSH hard off the ground and fall to your back. You should now be back to the ground with him belly down, with little danger of strikes to the back of the head. Finish the kneebar.
    I'm a little confused by this description. I take my outside leg and move it all the way to the otherside (his other hip)?
  9. Scrapper is offline
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    Fear and bullets.

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    Posted On:
    8/06/2007 3:12pm

    staff
     Style: MMA

    --
    Hell yeah! Hell no!
    I like them when I see 'em...but I never really "go" for them. I can usually make a toe hold happen or get a heel hook if they get squirmy.

    Ithink it's as good as any other sub.
    And lo, Kano looked down upon the field and saw the multitudes. Amongst them were the disciples of Uesheba who were greatly vexed at his sayings. And Kano spake: "Do not be concerned with the mote in thy neighbor's eye, when verily thou hast a massive stick in thine ass".

    --Scrolls of Bujutsu: Chapter 5 vs 10-14.
  10. Fighting Cephalopod is offline
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    Submitting 1d6 Investigators per round

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    Posted On:
    8/06/2007 8:03pm

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     Style: ZHOO ZHITSU

    --
    Hell yeah! Hell no!
    Quote Originally Posted by Nickeroon1987
    I'm a little confused by this description. I take my outside leg and move it all the way to the otherside (his other hip)?

    Yep. You're swinging it over his head, like you're doing a roundhouse sweep.

    You can also backspin, swinging it over his feet, which has advantages and disadvantages.
    Undisputed KING OF ASSHOLES.
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