Posted On:8/07/2012 8:07pm
Style: Hung Gar
Casts crane kick.
Posted On:8/07/2012 8:36pm
Lord BD rolled a 9.
Crane teep to the body is effective.
IWM loses 1hp.
IWM what do you practice/study? This will help me decided your strenghts and weaknesses.
Posted On:8/07/2012 8:54pm
I'm going to answer that in a PM for fear of sounding crazy retarded. In the mean time...
I do a triple backflip off the momentum from the teep, then rush in with a lead upper-rear hook-lead hook- rear kick to thigh. *chugs Redbull (health potion?)*
Originally Posted by Ming Loyalist
i really think that those who can't get their head around the bowing thing (because their angry sky daddy will punish them) don't deserve judo. life is full of choices, and if your bronze age superstitions are holding you back, so be it.
Posted On:8/07/2012 9:14pm
No health potions, homie.
We are using a 12 sided die and both fighters have 5 hp for the sake of simplicity.
The more moves, movements, techniques a fighter uses per turn the higher a roll he has to get for those to be effective. EX: "Right cross to body then shuffle to the left w/ hands up" will be successful with a lower roll than a multi hit combo unless you have a technique or armor equipped that would give you a higher percentage with those (Ke?po headband, ch41n punch3r)
Higher percentage techniques will be successful with a lower roll than lower percentage techniques. EX: Jab can be successful rolling a 4 or 5 while scorpion kicks are going to need a 11 or 12. This isn't impossible but not very likely either.
Sri Hanuman defeated Taebro by impaling him with his "iron munkee kauc" while in mount so nothing is impossible.
Last edited by The_Beak; 8/07/2012 9:19pm at .
Posted On:8/07/2012 9:17pm
Casts overhand right
Posted On:8/07/2012 9:21pm
Oh ****, well that works cuz I really didn't do the backflips and ****. In reality I threw a lead jab to the face to hide my movement and close distance for a clinch.
Edit: I don't know where that other post came from o_O
Posted On:8/07/2012 9:25pm
Holy **** you rolled a 12.
The entire combo was successful but since you had so many techniques stacked on each other BD only loses 1 hit point.
Since your last technique was a leg kick and you rolled a 12 i will now roll to see if the kick effected BD's mobility.
rolled a 10.
BD is slowed for 2 moves.
Posted On:8/07/2012 9:31pm
OK two post while I wrote the above post so...
**** it BD has been hit with a big Leg kick and counters with an Overhand Right. High percentage PLUS gets style boost. (EX: a straight boxer would have trouble defending and attacking with leg kicks.)
And...Rolled a 10 IWM staggers back and loses 1 hp.
I will roll to see if he will be dazed.
Rolled a 4. IWM is not dazed.
BTW I am assuming we are fighting a kickboxing match gentlemen? So K-1 rules in effect.
Posted On:8/07/2012 9:43pm
IWM your up.
Both of you get to equip armor in the next round.
Choose one of three:
Thai Boxer Shorts(Noob): Leg kick defense +1.
Wrestling Shoes(Noob): Takedown defense +1
Ringside Shorts(Noob): Right Cross +1
Posted On:8/07/2012 9:56pm
I want gladiator style Thai trunks. +1 to crowd pleasing.
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