7/03/2012 2:48pm, #21
This will probably be the final technical update of the CLANG Kickstarter campaign, thoroughly answering the #1 question the development team is being asked (specifically, "what happens when the two swords meet?") via detailed text and demo. video featuring Neal Stephenson, Guy Windsor and Devon Boorman. They're making the point (obvious to martial swordfighters, but not so much to gamers) that "swinging for the fences" and over-committing actions is not the way to actually survive a longsword combat.
There are five days left in the Kickstarter campaign and it is, at present trending towards just hitting the $500,000 goal - http://www.kicktraq.com/projects/260688528/clang . As a reminder, if the campaign succeeds in gaining that level of funding, the game will be made; if it misses, by however small a margin, no money changes hands. Another reminder; the longsword game is a prototype towards a MASE (Martial Arts System Embodiment) system that can potentially be modded to incorporate virtually any specific fighting style.
Please help spread the word for this final push; the CLANG project Kickstarter page is at http://www.kickstarter.com/projects/260688528/clang .
7/08/2012 3:12am, #22
Neal S. posts a final promo. video from the CombatCon event in Las Vegas, with "help" from the fight guys from Lord of the Rings, Star Wars and Thor.
With only one day to go, the campaign has hit the $500,000 target; thanks to all who pitched in. Now, roll on the game!
7/08/2012 4:10am, #23
- Join Date
- Jun 2012
4/08/2013 7:54pm, #24
The first footage from the CLANG game is now online: .
Even at the Alpha-test level, this is easily the most realistic-looking swordfight simulation I've ever seen in a video game.
Here's some commentary from the lead programmer:
4/10/2013 11:04am, #25
Hopefully I have the video link problem sorted out:
4/10/2013 9:57pm, #26
- Join Date
- Mar 2008
4/10/2013 11:47pm, #27