This will probably be the final technical update of the CLANG Kickstarter campaign, thoroughly answering the #1 question the development team is being asked (specifically, "what happens when the two swords meet?") via detailed text and demo. video featuring Neal Stephenson, Guy Windsor and Devon Boorman. They're making the point (obvious to martial swordfighters, but not so much to gamers) that "swinging for the fences" and over-committing actions is not the way to actually survive a longsword combat.
There are five days left in the Kickstarter campaign and it is, at present trending towards just hitting the $500,000 goal - http://www.kicktraq.com/projects/260688528/clang . As a reminder, if the campaign succeeds in gaining that level of funding, the game will be made; if it misses, by however small a margin, no money changes hands. Another reminder; the longsword game is a prototype towards a MASE (Martial Arts System Embodiment) system that can potentially be modded to incorporate virtually any specific fighting style.
Please help spread the word for this final push; the CLANG project Kickstarter page is at http://www.kickstarter.com/projects/260688528/clang .
Neal S. posts a final promo. video from the CombatCon event in Las Vegas, with "help" from the fight guys from Lord of the Rings, Star Wars and Thor.
With only one day to go, the campaign has hit the $500,000 target; thanks to all who pitched in. Now, roll on the game!
I love how he keeps a strait face through the whole thing lol.
Originally Posted by DdlR
The first footage from the CLANG game is now online:
Even at the Alpha-test level, this is easily the most realistic-looking swordfight simulation I've ever seen in a video game.
Here's some commentary from the lead programmer:
I regret that it sounds as if the close-quarters options are going to be limited to a few simple actions during the first release, but take heart in that the plan is to continue to develop CLANG and to offer the software to other developers, towards more advanced and different applications.
Originally Posted by Tameshiwhaty?
Hopefully I have the video link problem sorted out:
Originally Posted by DdlR
Too bad I'm too late to contribute to the fundraising.
This should also be done for unarmed combat as well IMO.
I think there's some kind of PayPal setup for late donations, and AFAIK profits from sales of the Alpha test version (probably via STEAM) are going to be put back into game development, which will presumably include other fighting styles.
Originally Posted by 265lbsfist
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