Notes on what I learned at Camp Skeletor
Since I am waiting for a while at the airport on my way back home, I have decided to pass some time by using my mobile to start typing up some notes on what I learned at Camp Skeletor. It will be brief for now since I'm typing on a mobile but after I get home I'll organize it better and type more using a computer.
Clearing rooms and engaging barracaded suspects is a fight, just like a boxing match. Even if you are getting owned, you must always maintain your offensive momentum and get as many guns past the bottlenecks if you can. If you are getting owned in a boxing match, the solution is to redouble your attack, not putting your hands up and trying to think of some clever way to attack your opponent without getting punched. In room clearing, you can't just keep everyone stacked up and try to make up complicated verbal directions in the hopes that nobody will get shot as the stack flows into the room. You just need quick simple instructions, and for your team of badasses to flow into that room while the enemy is still off balance. Even if someone gets shot in the doorway he has got to keep moving because if he stops he just isolates the people already in the room by cutting off the flow of more guns into the room. At these close distances you must dominate, not try to snipe from cover from within a bottleneck. When I played Daryl F. Gates' SWAT 2, the training mission instructed me to "always keep the big truck moving" and after Camp Skeletor I finally think I really understand what that means.
Don't try to survive; instead simply dominate the enemy. That's some Musashi stuff right there.
A flashlight is indispensible for clearing rooms, but that means if you can't shoot well one handed you hardly have **** if you have to clear a dark house someday.
You probably need at least 3 people to stack up and clear a room. You can't cover your own back.
Lots of people really suck at shooting, so take heart. Just because you would never miss under a particular set of circumstances it doesn't mean that someone else who is shooting at you won't. It takes a lot of rounds fired under conditions of competitive stress not to shoot really low due to trigger mashage or what have you. You have got to get proper form and trigger control hard into muscle memory.
You'd better be good at shooting left handed and reloading one handed.
If you miss a single adversary while clearing a room he can wait till the stack has moved on and silent kill everyone you left behind to cover unexplored rooms since they will keep their backs turned to him.
Don't cock your head while you slice the pie.
You don't need 20/20 vision to hit dead center mass on someone ten or fifteen or twenty feet away.
Don't backlight your team members and always have an extra flashlight.
A good pair of tactical boots will let you move with stealth and will protect you from unsafe floors and twisted ankles.
Sometimes a pistol can be better than a longarm.
You can be walking death incarnite but you will still be shot in the back if a teammate didn't succeed in clearing his area of responsibility. You have your area to clear so you can't keep looking over your shoulder.
Clearing stairs is a fantastic lower body workout.